This is meant to hurt you rar




















How does it load for JosEPh but not for anyone else? Very odd. Edit: As a note, I also tried loading the save game with the New Cultures folder in it's normal location and it still crashed. Thus that is not the problem. As a related point, I created a single player game using the C2C MP Cnsvr mod and all of this game's settings, map, etc.

I saved the game, and closed Civ4. Went to my single player games save folder, double clicked on the save, and it opened normally - unlike the previous version v MagnusIlluminus , Feb 18, Ok, it's happening to me as well. Are you setup and able to open the progresive game? I have to suspect it may be the save itself or that something is different in the way joseph set things up and the steps we've been instructed to take. Thunderbrd , Feb 18, Oh, had not thought to check that Progressive game save also crashes.

The "black screen with error window behind it saying 'protected game' message" crash. Joined: Oct 16, Messages: 7, Location: Norway. Last edited: Feb 18, Toffer90 , Feb 18, Harrier , Feb 18, You must log in or sign up to reply here. Show Ignored Content. I am certain its another Unity input system bug that's causing that issue, but there are workarounds I can do in the game logic end to make sure that doesn't happen. Noted for a future update. Hmm, yeah, this isn't the first time someone has said something to the effect of the controls half working which is just odd to me.

It seems to be a computer to computer basis on that. It does make sense that the combat didn't exactly do it for you because the dodge is a very integral part of it. Because without the dodge you're a sitting duck, which is by design.

I'll try to look into this but unfortunately, as this seems to a be a bug of Unity's input system itself, I'm not super sure where to start, but I'll look into it nonetheless. But just in case you simply couldn't find it, the binding for the dodge is left Ctrl, which you can only do while holding a direction. Key bindings are also in the pause menu which you get into with Escape, but if that doesn't work for you I guess in the mean time I'd recommend maybe trying to hook up a controller.

PS4, Switch Pro, and Xbox controllers are all fully supported. The Discord integration was a fun experiment but it seems to be causing nothing but issues for most so that will be removed in a future update. Hmm, that could have been the problem. I tried the direction keys on their own, and I think I tried Ctrl too, but didn't think to try multiple keys at once.

I would definitely suggest making it only the direction keys, as that feels far more intuitive. But, yeah, I did definitely try Escape to pause, and that didn't work. Unfortunately, I don't have any controllers. I know a lot of games use P to pause; do you think that would make a difference? I don't think it should, but you never know. Edit: I just played again, and the dodge does work, but it is very finnicky to have to press both buttons together.

Sadly, Escape definitely doesn't work to pause. Would like to play it but: My mouse is always on screen and I don't know if this is meant to be so or not because the camera can be controlled with the arrow keys and I don't know if you can control the camera with your mouse I hope you can because controlling it only with the arrow keys would be kinda terrible.

Well I hope I can play it soon because it looks so good. And yeah the issues still exist after a pc restart or starting the game as an administrator. For what it actually is, the word demo may be somewhat misleading, but I couldn't think of a more fitting word.

Perhaps "experience"? Despite working a full time job, I spent nearly every waking moment of my free time working on this for 4 months straight, and legitimately tried my best to make it a fun, entertaining and memorable experience for everyone.

I launched it via the Itch. And nope, I have no viruses on my PC. So - I have no idea. Maybe there's some integration library you're using that's firing it at launch?

It could be useful if it's still in alpha phase. Hey sometimes you need a neat looking robot model stat and Unity delivers!! It's pretty much the only model in the game that I didn't make or have my prop modeler make. I did change his proportions and completely re-rig him from scratch though! Haha so it has Discord rich integration in it! But it shouldn't do anything if you don't have discord open, much less launch it I'll have to run it on my end with the itch launcher and see if I can recreate it as well as the UI bug, never seen either of these bugs!

Also there is indeed a pause menu mapped to the start button. I think the input system may have issues with your controller? Which are you using and how is it plugged into your computer? USB or Bluetooth? Mirror's Edge meets Dark Souls couldn't be more accurate! Between Tikal's fluid combos between his hand to hand and spear combat to the wall running and platforming he can pull off the game feels like a love letter to both series while still bringing it's own unique feel to the table.

The voice acting and physics are phenomenal as well, I was blown away truly. Keep up the good work Dylan!! Spoiler alert: definitely worth a look! This game has two main components to it, here are my thoughts:. The combat is fun and engaging: it rewards you for staying in focus and trying to get reads on your opponents, but without becoming super sweaty or technical.

The way in which stacking attacks works took a bit to grasp but they way it's implemented allows for some very satisfying combos! Now, the parkour: I have To my relief, while some of the puzzles are unforgiving and give you only a short window to figure out what to do next especially before the patch , they weren't terribly punishing.

Aside from occasionally spoon-feeding me adrenaline, completing them felt rewarding and navigating through them just plain looks COOL. While I did find myself fighting with the inputs at times a bit of patience got me through. TLDR: The game has its sights set on high and definitely has a lot of care put into it. Fun engagements, cute voice acting and animations and a lot of cool little secrets to find. Do give it a chance! Awesome Demo! The demo consists of two types of challenges, which are platforming puzzles and Combat.

The platforming is quite good, where you have to utilize a combination of wall runs and wall climbs to reach the end of the puzzle. Although my only gripe with the platforming is that sometimes it is difficult to execute a wall run because the character can accidentally do a wall climb instead of a wall run if the angle is just slightly off.

Aside from that, the platforming gave a decent challenge that was fun to beat. Next is combat, which for me is the highlight of the demo. The combat is unique where it sort of requires proper timing like a rhythm game instead of button mashing to win. Players have to lookout for their stamina, knowing when to back off from attacking when their stamina is low rather than just going all in on the enemies. The AI of the enemies is good, being able to sometimes predict your attacks.

Dodging also feels fantastic, reminding of bloodborne where you have to be kind of exact with the timing while giving you a little bit of invincibility frames, which adds to the intensity of the fighting.

The Demo also has really neat details that at first did not seem necessary but were greatly appreciated. For example there is a photo mode in the menu, which is of course a staple of many game nowadays but it really adds that creative aspect for players that like that kind of thing.

Tikal's animations and facial expressions also change depending on when he is injured or not, and to me, extra details like that show that developer really cares about attention to detail, especially towards making his characters feel like actual characters. Overall, the demo shows features that hold the potential for an awesome full game experience, and so far, this is an excellent foundation for a fun adventure game!

Had lots of fun! Pretty sure I threw in at least 5 hours into getting everything done and unlocked, tho must say that before the patch the last obstacle course beat me up so bad I did begin getting a little annoyed, BUT, this patch fixes that perfectly! Doesn't make it too easy or any easier really, just makes it a bit more forgiving when you fail, so it's still very much a challenge.

The combat was hands down one of my favorites of recent memory, getting the red gauge filled up via combos and dodges was so fun! Absolutely one of my favorite parts of the game! And my favorite part has to go to the amazing character model, voice acting, and the character's design overall! A game can be great but without a good protagonist to root for and play as it can dampen the experience, but in this demo we get the lovable dummy that is Tikal!

Just hearing him and seeing him get excited when picking up the collectables and cheering when he beats an enemy made the experience so enjoyable. Highly recommend this demo! I see an amazing future for this game dev, can't wait to see what he does next! This demo was fantastic! It was easily the most enjoyable demo I have played in awhile. I would suggest that everyone try out this demo. It is fantastic and well worth your time. It shows promise in becoming a full game one day.

The combat is solid, the animations are great, cutscenes were well done, and parkour was very fun. There were a few cons as mentioned above, but the pros far outweigh the cons.

Most of the cons are easily fixable as well. I super appreciate the detailed feedback and am definitely absorbing it all, thanks a ton and I'm stoked you enjoyed it! Certainly more my type of gameplay! Its fun trying to parkour round the different challenges, finding the secrets, battling the enemies, and so on! Keep up the great work Dylan! I don't bother but - some people would love to know if that file is for Windows, WebGL, etc. We don't mind playing a demo or supporting the game, but since it's not free - we'd love to know what we're getting right now.

I love reading about the story but - setting a price sort of requires at least a couple of words about the product. I got a bit confused by the "Outlands Release v1. Sorry for the trivial questions - the game looks promising! Got a bit worried when I read: demo of a Sandbox, Status: Prototype, duration: half a hour, as you wrote in the details. Valid point! This will stay a demo.



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